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Immersive and Simulation Space

  • Welcome to VR & Simulation Space page. The objective of this page is to provide an opportunity to the UTP community to learn, explore and engage the technologies that can enhance creativity in learning and research 
  • To date, available equipment at IRC consists of F1 simulation, Oculus Quest 2, Green Screen, iMac and WebVR application 

VR and Immersive Tools

Virtual Reality Definition

An artificial environment which is experienced through sensory stimuli (such as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment

Definition of VIRTUAL REALITY. (2022). Retrieved from

Augmented Reality Definition

An enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera)

Definition of AUGMENTED REALITY. (2022). Retrieved from

List of Virtual Reality HMD (Head Mounted Device) available in market

Oculus Quest 2


(Image credit: Oculus)

Sony PlayStation VR

Picture Credit:

(Image credit:

Valve Index VR Kit

(Image credit: PCMag)

HTC Vive Pro 2

(Image credit: Vive)

HTC Vive Cosmos

(Image credit: PCMag)


Greenwald, W. (2022). The Best VR Headsets for 2022. Retrieved from


List of 360 cameras available in market: 

Go Pro Max

(Image credit: gopro)

Insta360 One X2

(Image credit:

Kandao QooCam 8K 360

(Image credit: Kandao)

Insta360 ONE R Twin Edition

(Image credit:

Insta360 One X1

(Image credit:

Vuze XR 

(Image credit: Vuze)

GoPRo Fusion

(Image credit: gopro)

Ricoh Theta Z1

(Image credit: Ricoh)

Carter, J. (2022). The best 360 cameras in 2022: shoot panoramas, 360 video, selfies and more. Retrieved from

List of Virtual Reality articles from IRC subscribed E-Resources 

3D/VR in the Academic Library: Emerging Practices and Trends. (2019). In Z. L.-K. Jennifer Grayburn, Kristina Golubiewski-Davis, & and Veronica Ikeshoji-Orlati (Eds.), (pp. 139). Retrieved from

Elmqaddem, N. (2019). Augmented reality and virtual reality in education. Myth or reality? International journal of emerging technologies in learning, 14(3). Retrieved from

Kavanagh, S., Luxton-Reilly, A., Wuensche, B., & Plimmer, B. (2017). A systematic review of virtual reality in education. Themes in Science and Technology Education, 10(2), 85-119. Retrieved from

Carruth, D. W. (2017). Virtual reality for education and workforce training. Paper presented at the 2017 15th International Conference on Emerging eLearning Technologies and Applications (ICETA).

Hussein, M., & Nätterdal, C. (2015). The benefits of virtual reality in education-A comparision Study. Retrieved from

Němec, M., Fasuga, R., Trubač, J., & Kratochvíl, J. (2017, 26-27 Oct. 2017). Using virtual reality in education. Paper presented at the 2017 15th International Conference on Emerging eLearning Technologies and Applications (ICETA).


Full list of Virtual Reality book available in IRC

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