Virtual Reality Definition
An artificial environment which is experienced through sensory stimuli (such as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment
Definition of VIRTUAL REALITY. (2022). Retrieved from https://www.merriam-webster.com/dictionary/virtual+reality
Augmented Reality Definition
An enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera)
Definition of AUGMENTED REALITY. (2022). Retrieved from https://www.merriam-webster.com/dictionary/augmented+reality
List of Virtual Reality HMD (Head Mounted Device) available in market
Oculus Quest 2
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(Image credit: Oculus) |
Sony PlayStation VR
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(Image credit: Playstation.com) |
Valve Index VR Kit
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(Image credit: PCMag) |
HTC Vive Pro 2
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(Image credit: Vive) |
HTC Vive Cosmos
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(Image credit: PCMag) |
Reference:
Greenwald, W. (2022). The Best VR Headsets for 2022. Retrieved from https://sea.pcmag.com/consumer-electronics-reviews-ratings-comparisons/10991/the-best-vr-headsets-for-2020
List of 360 cameras available in market:
Go Pro Max
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(Image credit: gopro) |
Insta360 One X2
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(Image credit: insta360.com) |
Kandao QooCam 8K 360
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(Image credit: Kandao) |
Insta360 ONE R Twin Edition
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(Image credit: insta360.com) |
Insta360 One X1
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(Image credit: insta360.com) |
Vuze XR
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(Image credit: Vuze) |
GoPRo Fusion
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(Image credit: gopro) |
Ricoh Theta Z1
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(Image credit: Ricoh) |
Carter, J. (2022). The best 360 cameras in 2022: shoot panoramas, 360 video, selfies and more. Retrieved from https://www.digitalcameraworld.com/buying-guides/best-360-cameras
List of Virtual Reality articles from IRC subscribed E-Resources
3D/VR in the Academic Library: Emerging Practices and Trends. (2019). In Z. L.-K. Jennifer Grayburn, Kristina Golubiewski-Davis, & and Veronica Ikeshoji-Orlati (Eds.), (pp. 139). Retrieved from https://files.eric.ed.gov/fulltext/ED597662.pdf
Elmqaddem, N. (2019). Augmented reality and virtual reality in education. Myth or reality? International journal of emerging technologies in learning, 14(3). Retrieved from https://pdfs.semanticscholar.org/59f8/7c872184a603fd8cd5b363946e6b70fd14e1.pdf
Kavanagh, S., Luxton-Reilly, A., Wuensche, B., & Plimmer, B. (2017). A systematic review of virtual reality in education. Themes in Science and Technology Education, 10(2), 85-119. Retrieved from https://www.learntechlib.org/p/182115/
Carruth, D. W. (2017). Virtual reality for education and workforce training. Paper presented at the 2017 15th International Conference on Emerging eLearning Technologies and Applications (ICETA).
Hussein, M., & Nätterdal, C. (2015). The benefits of virtual reality in education-A comparision Study. Retrieved from https://gupea.ub.gu.se/handle/2077/39977
Němec, M., Fasuga, R., Trubač, J., & Kratochvíl, J. (2017, 26-27 Oct. 2017). Using virtual reality in education. Paper presented at the 2017 15th International Conference on Emerging eLearning Technologies and Applications (ICETA).